- On the Number of Subjects Needed for 360 Video Quality Experiments: An SOS Based Analysis
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Majed Elwardy, Hans-Juergen Zepernick and Thi My Chinh Chu
- Regularized Maximum Likelihood Estimation of the Subjective Quality from Noisy Individual Ratings
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Lohic Fotio Tiotsop, Antonio Servetti, Marcus Barkowsky and Enrico Masala
- Human Influential Factors Assessment During At-Home Gaming with an Instrumented VR Headset
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Marc-Antoine Moinnereau, Alcyr Alves de Oliveira and Tiago Falk
- Quality of Experience in the Metaverse: An Initial Analysis on Quality Dimensions and Assessment
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Simone Porcu, Alessandro Floris and Luigi Atzori
- When Every Millisecond Counts: The Impact of Delay in VR Gaming
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Saeed Shafiee Sabet, Ragnhild Eg, Kjetil Raaen, Muhammad Qasim, Michael Alexander Riegler and Pål Halvorsen
- VRstalls: A Dataset on the QoE of Frame Stalls in 6-DOF VR
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Viktor Kelkkanen, David Lindero, Hans-Juergen Zepernick, Markus Fiedler and Thi My Chinh Chu
- Performance of ITU-T P.1204.4 on Video Encoded with AV1, AVS2, VVC
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Silvio Borer
- Compensating for Latency in Cloud-based Game Streaming using Attribute Scaling
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Xiaokun Xu, Michael Bosik, Adam Desveaux, Alejandra Garza, Alex Hunt, Cameron Person, James Plante, Joseph Swetz, Nina Taurich, Brian Clark, Doris Hung, Philip Lamoureux and Mark Claypool
- A Novel Spherical Video Quality Metric for 360º Video Coding
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Jayasingam Adhuran, Gosala Kulupana, Anil Fernando and Chathura Galkandage
- Data-Driven Study of Long-Term Gaming Experience
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Jens Helge Reelfs and Oliver Hohlfeld